- Working on Spark was a unique pleasure. I was asked to join the team because of my appreciation for stylized sculpting in ZBrush, but the technical hurdles of working on this project made it so nothing was as simple as it seemed. Each piece had to be made like a toy, able to stand any direction and be colored by the player any color they could imagine using a system of solid color values and three masks per asset.
- The assets here are just half the picture. My work in turning blocked out levels into vibrant living spaces using Spark's voxel toolset was a unique experience who's work has been lost as we quickly changed directions.
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