- Bellevue, WA, USA
- holtjharper@gmail.com
Software Experience
- ZBrush
- Maya
- 3ds Max
- xNormal
- Photoshop
- Substance Painter & Designer
- Unreal Engine 3 - 5
Specialties
- Organic and stylized modeling and sculpting
- Photogrammetry and assembling scenes from data
- Physically based rendering/texturing techniques
- Collaborating with designers to craft story beats in environments
- High-poly to low-poly texture baking
- Hand-painted texture creation
- High-poly and low-poly modeling and optimization
- 3D Printing and computer aided manufacturing
Other Skills
- Mentoring teamates and raising the quality of the overall project
- Learning new software and techniques and applying them to development
- Stylized and physically based rendering and shader editing
- Import/export for various game engines (Unreal, Cryengine, Unity, proprietary in-house tools)
- Experienced with asset management and source control software
- Photography including texture capturing and advanced lighting techniques
- Traditional sculpting background
Professional Experience
First Strike Games - 2017-2018
Senior Environment Artist - Rocket Arena
Responsibilities:
- Designing, blocking, and building the underwater-themed Shimmering Depths and Star of Crater
- worlds for Rocket Arena. Stylized worlds were built around the fast, playful and snag-free priorities of
- a new Smash-style third-person Shooter.
Turn 10 Studios - 2017
Track Art Lead - Forza Motorsport 7
Responsibilities:
- Leading the development of the Forza 7 crown-jewel track: Dubai. Replicating the harsh arid landscape
- of the Hafeet Mountain road and Liwa desert, we grounded our fictional Grand Prix event in the most
- photo-real location ever created for a racing game. As the premier launch title for Microsoft's XBOX
- ONE X, it was built to demonstrate the fidelity of the most powerful console on the market.
Lakshya Digital - 2016-2017
3D Artist - Various Titles
Responsibilities:
- Acting as an Art Director for outsourced artwork, I steered the work of several teams of 10 to 30
- artists in creating characters, props, and environments for projects around the world. Primarily
- managing Sea of Thieves Character and Environment Assets; the playfully stylized direction posed an
- engaging challenge to keep the artists performing at their best and maintaining Rare's satisfaction.
- Evangelized education, planning, process improvements, and increased artist autonomy.
Airtight Games - 2015-2016
Senior Environment Artist - Murdered: Soul Suspect
Responsibilities:
- Lead small groups in tasks focused on identifying areas of the environments that could be improved, and planning and executing those changes with design and animation teams
- Create rich environments with performance for release on previous and current-gen consoles
- Author and drive set dressing and environment revisions for design changes and incread visual quality
- Adjust and augment existing pipeline with new art assets
- Use Unreal 3 to create high-quality natural and manmade environments with advanced material blending
- Planning the pipeline and authoring modular environments for a prototype flight combat game
Gas Powered Games - 2009-2012
Senior Environment Artist - Project Spark
Responsibilities:
- Sculpt high resolution stylized models and game assets
- Use proprietary voxel based tools to create fantastical deformable adventure spaces
- Create materials for a mask-based system where players have unlimited choices of color
Environment Artist - Age of Empires Online
Responsibilities:
- Supervise interns, maintaining game style and quality
- Work with designers to add verticality to custom battlefields
- Create stylized tiling textures and plants and customize scripts to place them randomly into levels sensibly
Environment Artist - Supreme Commander 2
Responsibilities:
- Design, model and texture RTS game evironments under tight schedule and budget for DLC release
- Leveraging many existing assets to create unique new environments
- Integrate hundreds of models from outsource, unifying texture, mesh and LOD look and feel
- Stage and composite massive battles in game for publicity, advertizing and box art
- Create icons to be used in game and for earned achievements
Microsoft Game Studio - 2007
Test Associate 2 - Project Gotham Racing 2
Responsibilities:
- Use proprietary testing tools to check tracks for collision and display errors
- Ensure that cars, motorcycles and tracks acurately reflect their real-world counterparts
- Create and execute test plans for a constrained console test environment
Liquid Development - 2006
Freelance 3D Artist - Various Titles
Responsibilities:
-
Create models, normal maps and advanced materials for game world objects
- Adapt to new projects weekly, maintaining high quality work
- Communicate clearly about work progress and quality over narrow lines of contact
- Game assets included: Mass Effect, Guitar Hero 2, The Bourne Conspiracy, Sierra (unreleased) SWAT